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Lyn's Eighth Grade Classroom:

Integrating Technology Tools into an ELA Unit on The Giver

Lyn, an eighth grade ELA teacher, found ways to integrate Inspiration and Kid Pix into her annual curriculum unit on the classic novel The Giver, by Lois Lowry. This richly textured novel has themes that resonate with young adolescents’ developmental concerns: family and relationships, diversity, euthanasia, community and conformity, and the awakening of sexuality.

Planning for the Unit

Aligning her goals for the unit with the district’s ELA standards, Lyn sought to improve her students’ reading comprehension. On a literal level, she wanted them to be able to identify and describe the setting, sequence of events in the plot, and defining features and motivations of the main characters. Going deeper toward the interpretive level, she wanted students to respond to the mood of the book by appreciating the author’s literary devices and use of language to set the tone, create tension, and touch the reader’s heart.

Lyn’s planning drew on what had worked well when she taught the unit the previous year. Going with her finding that paper and pencil graphic organizers were highly effective in helping students map out the plot and understand character development, she decided to use Inspiration for the same purposes. Earlier in the school year, Lyn had learned how to use Inspiration and was finding it to be a helpful tool. ("The visual cues make a big difference for the kids, especially those who are visual learners. It’s not just plain words on a page.") For this unit, Lyn created a plot chart for students to fill in. She included two boxes for students to describe the setting and main character. Next, she placed six numbered boxes in a circle. They were labeled "event," "conflict," "what happens next," "climax," "what Jonas decides to do," and "resolution."

Lyn also had in mind a role for multimedia in this unit. The last time she had taught The Giver, she had shown her students the Hollywood-produced movie, Pleasantville, as a way to build concepts related to the advantages and disadvantages of living within a utopian society and the consequences for those who rebel. Not only were students engaged, but Lyn also felt that the introduction of multimedia had helped her auditory and visual learners understand key concepts. Now Lyn wanted to deepen their experience by including music to help them understand the shifting mood of the story.

To help students recognize different ways that ideas and emotions can be expressed creatively through graphics and sound, Lyn decided to integrate the multimedia software program Kid Pix into the unit. Kid Pix allows users to create and combine images, sound, animation, and text.

To increase motivation, Lyn decided that as a culminating project students would be required to create a soundtrack to mirror the major events in the book. By relating the events of the story to music, her students would not only be able to demonstrate their understanding of the plot, but also convey their understanding of the characters’ evolving emotional states.

The Unit in Action

At the start of the unit, Lyn explained that the students would select appropriate music to accompany specific parts of the novel. "By using music to establish tone, you will have a chance to demonstrate your understanding of the story’s plot and character development." The directions she distributed specified that students should do the following:

  • Select a partner to work with as a team.

  • Give your team a name (e.g., one team called themselves the "Big Mamas").

  • Complete a plot chart (created with Inspiration) that describes eight events (e.g., the Ceremony of 12, Jonas becomes the Receiver of Memory, Jonas learns what release is, Jonas escapes and takes Gabriel).

  • Create a soundtrack with eight different music excerpts (30 seconds per excerpt) on either a blank tape or compact disc.

  • Complete one soundtrack sheet that identifies for each of the eight plot events the title of the song, singer/group, tone/mood, and length of the music excerpt. "No inappropriate language" should be used.

  • Make a final presentation to the class describing the scene and mood and playing the music.

Lyn provided the equipment. However, the students were responsible for locating and bringing in the music. The students could come in before school from 8:00 a.m. to 8:40 a.m. and after school from 2:30 p.m. to 4:00 p.m. to use the equipment.

Creating the soundtracks involved working at both the conceptual and technical levels. Conceptually, students had to reread passages of the book, discuss the mood, reach consensus on what they wanted to convey through music, generate ideas for music selections, and find the music. This was an iterative process that often sent students back to the drawing board after a selection did not quite work as intended.

Two provocative concepts—"release" and "stirrings"—generated a great deal of discussion. One team, trying to skirt the issue, started out by defining "release" literally as "letting go." Through rereading and discussion, they gradually accepted the fact that the term meant euthanasia. They wondered how to convey feelings about this serious topic in music. One team used clips from the song "What Would You Do," another chose "Survivor" by Destiny’s Child, and a third team agreed on "Jaded" by Aerosmith.

As Lyn circulated among the teams, she noted how eclectic the students’ music selections were. The excerpts they selected included rock, oldies, blues, heavy metal, tunes from Broadway musicals, instrumental music, and classical pieces. Some students picked only sounds or noises, a "blip," or static to show confusion.

Lyn found the high level of motivation to be gratifying. Jay was one of the first students to finish his CD. He started to use an AlphaSmart portable keyboard since he struggled with any task requiring reading and writing, even though he had good ideas. A week before the project was due, he told Lyn, "I’ll be finished on time. I went home every night and picked CDs." Lyn recalled seeing him lug a bag of CDs into school each morning to discuss (or argue about) music with his partner, who also had significant learning difficulties. But Jay told Lyn not to worry about him and said, "This is the best project I ever did."

After the songs were extracted, edited, and converted to .WAV format, the students then used their Inspiration-produced plot maps to lay out the sequence of events in Kid Pix. They created an individual slide for each event on their plot chart and imported the music into the software program. After each slide was created, the students used the slide show feature of the program to create a finished presentation. With their notes and the supporting documentation for Kid Pix, Lyn and her students were able to use the software to complete their soundtracks. They also used Kid Pix to create album covers.

For the final presentations, Lyn set up a role-playing scenario. She told the students to consider her not as the teacher, but rather as the president of a record company. Their job was to "sell" her their soundtrack. For each song, they had to set the scene, explain the mood, and then play the carefully selected, 30-second musical excerpt. Of the 115 students across her language arts classes, only 3 groups (6 students) did not complete the project. Since it was more typical to have 7 or 8 students out of every class of 35 not hand in a project, the contrast with this unit was "outstanding."

Lyn was delighted with her students’ display of creativity. For example, one team set the context for the sales pitch by telling her to expect a soundtrack where "Star Trek Meets Star Wars." The way the students typically divided up the roles was that one would read the plot event and explain the mood while the other student would play the music clip. Often, a class discussion ensued about the appropriateness of the music, e.g., Did it really fit the mood? For example, one team selected a song to convey romance, but the class felt that the music expressed pity instead. Often, students had to justify their selections.

Even though Lyn was the audience, it was the other students in the class who evaluated each team’s work. The students used a rubric, scoring each component 1, 2, 3, or 4. Four was the highest score and represented the following:

  • An excellent oral presentation (students made eye contact, spoke well, and answered questions)

  • Suitable songs that matched the themes, with justification for their selection

  • A thoughtfully completed song sheet

Jay, the student with learning problems, and his partner "knocked the socks off" the class. Not known as being good orators, in this situation, the team was eloquent. They offered their rationale for the music with confidence. They chose brief selections from the text to read to the class to set the mood before playing the music selection. Even though both Jay and his partner had reading problems, they read the selected passages with fluency. They shared responsibility by taking turns reading and playing the music. The class gave them a rousing hand of applause and a grade of "A". Lyn confided to us that they "would have failed my class if they had not done so well on this project."

Reflecting on the Unit

By using graphic organizers created with Inspiration, Lyn felt that her students were able to see how events related to each other. This new way of "visualizing" the plot helped many students who had previously struggled with the task. Even after the unit ended, students were better able to remember parts of the novel and tell her what they meant because the music triggered their memory. Being able to use self-selected music turned the abstract concept of tone into something concrete. The students understood how they felt when they heard a certain song and were able to see how the writer used words to create tone (feelings and emotions) in the same way. Lyn realized that using music, a medium appealing to adolescents, provided a concrete way of understanding how a writer uses characterization, setting, and plot to set the tone in a piece of writing.

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